ICT-BASED EDUCATION AS A DRIVER OF CHANGE IN LEARNING

Toolkit for creating digital learning materials in schools

Creating school-based digital resources and learning materials? Why? Get familiar with the three principles:

  • Principle 1
    Pedagogical use of ICT

    Do all forms of communication and social media really support your teaching, and the studying and learning of your students?

    Do they improve your students' performance?

    Which technologies are appropriate? Which are relevant?

  • Principle 1
    Pedagogical use of ICT

    What’s behind Principle 1?

    Over the years, ICT tools and resources have become more and more user-friendly, and part of our everyday life. Indeed, those not directly working with students seem to assume that all new forms of communication and social media should be applied to educational purposes. However, the development has been too rapid for informed decisions on the appropriateness and relevance of these technologies as far as student performance and the teaching-studying-learning (T-S-L) processes are concerned.

  • Principle 1
    Pedagogical use of ICT


    ICT is used to support teaching, studying and learning in order to achieve specific, well-defined educational objectives and goals.

  • Principle 2
    Flexible pedagogical framework

    What kind of digital learning materials: school subject and teacher specific, or adaptable and allowing local customisation?

    Nurturing throw-away culture, or creating sustainable products?

  • Principle 2
    Flexible pedagogical framework

    What’s behind Principle 2?

    Sustainability in the results has proved to be a problem especially in ICT projects dedicated to e-learning and e-material development. The result has often been school subject specific materials, which are not easily adapted to other contexts. Therefore, to ensure the sustainability of the material, the starting point in digital learning material development is a thematic learning framework. The framework allows local customisation and it can be used in more than one particular curriculum subject. This approach offers a solution to lengthen the life span of any digital learning material.

  • Principle 2
    Flexible pedagogical framework


    ICT is used to create a flexible pedagogical framework for curriculum content, pedagogical interaction and instructional variations.

  • Principle 3
    Making the T-S-L culture and process visible

    Teachers as digital learning material designers?

    Make the material design and development process a professional development process for yourself: document, reflect and learn.

    Become a better observer of your work

  • Principle 3
    Making the T-S-L culture and process visible

    What’s behind Principle 3?

    Material design and development is a reflective and recursive process. Continuous assessment and evaluation are an essential part of such a process. Documentation of the process makes it possible for the teacher-designers to revisit their work, to compare what they intended to do with what actually took place, and to use that information to redesign, revise and refine, and to make decisions about what happens next. Through reflection, the designers can become better observers of their work in the process.

  • Principle 3
    Making the T-S-L culture and process visible


    ICT is used to document the T-S-L culture and process and make it visible through documentation and reflection.

The toolkit has three parts: Toolbox, Showroom and Training Model, which are organised according to the digital learning material project phases: Planning; Development; Piloting, and Completion.

Toolbox

In the toolbox you will find different tools and resources to guide you and your design and development team through the process of creating new digital learning materials (DLM) and e-resources:

  • key activities—steps you need to take at each stage of your DLM project
  • practical guidance and support
  • guiding questions—a checklist to keep you systematically focused on the design and development process as well as on the end product, i. e. your DLM, and on their quality
  • topics for discussion at stage start and stage end ―reflection questions to make your progress visible for you and for your design and development team, and to make it easier for you to decide on next steps
  • templates for planning and documentation.

The three principles, Pedagogical use of ICT, Flexible pedagogical framework and Making the T-S-L culture and process visible, are used throughout the toolbox to help you stay focused on your main goals.

Training Model

Training model introduces approaches, activities and tools, which can be used by schools, educational designers and trainers when planning and implementing a capacity building process in the use of ICT and Digital Learning Materials in the Teaching – Studying – Learning process.

The model can be used in the design and implementation of in-service, school-based capacity development processes. It is based on experiences gained through the implementation of the project “ICT-based education as a driver of change in learning”.

Showroom

This is a collection of examples of how other schools and teachers have created and used digital learning materials and resources. The examples will help you understand what happens in each of the project stages. In the showroom you can explore different ways of visualising and thinking about the design process. All the new digital learning material designs, resources and ideas for practice are for you to reuse or adapt for your classroom or training course.
Showroom